Friday, July 18, 2008

Dead Rising Wii screens













These are from NeoGAF, and they are all from the Wii version of the game. The first 3 screens on top are cut scenes taken from the 360 version but the rest are in-game running on Wii. Looks pretty darn close to original version don't you think?

Thursday, July 17, 2008

The Conduit E3 video blowout



I'm absolutely loving those control options! That might be the most comprehensive control scheme ever in a console game. PC FPS games have been doing that for a while now but the Wii remote makes for such freedom of movement & pointing that when you add the PC-like control options to the mix it just makes this game even more attractive. Speaking of that, the game is looking awesome despite it having over half a year of development time to go.

Mad World Wii E3 trailer



Making Mad World black and white while adding the sports commentary with the "splat" comic book references should (hopefully) keep this game from getting an "AO" adults only rating. Regardless of those things, this is probably one of the most anticipated Wii games yet. Excited?

Wednesday, July 16, 2008

Dead Rising coming to Wii






I've seen the Xbox 360 game and this for the Wii looks almost exactly the same, minus some shadows and of course the HD. Also if you notice that the control looks very similar to Resident Evil 4 on the Wii as well. All good news in my book.

So my only question is that if Capcom can get Dead Rising to run on the Wii with all those Zombies with all that detail, what is stopping them from bringing Resident Evil 5 over as well?

Tuesday, July 15, 2008

The Conduit - more screens!










This game is looking fantastic with each batch of screens released. The art style of the enemies seems to have been improved greatly over the originals shown in the early stages. Very impressive.

Thursday, July 10, 2008

The Conduit new gameplay video/screens






If you compare the new screens (like the first shown here) with the older screens of The Conduit, you can see that Normal Mapping is now fully implemented and it makes the enemies look way better than shown before. Like I said in a previous post, the textures needed work and it looks like they've fixed that problem and now the game looks extremely good. Whats great is that they still have about 8 months of development time to go (!) so the game will continue to improve graphically as we near the release date early next year. Hyped?

Wednesday, July 09, 2008

Facebreaker Wii screens





Yep those are actual Wii in-game screens, not too shabby huh? Since there is no PS2 version of this game (that I know of) it's nice to see some effort is being made to make this version look close to the 360/PS3.

Monday, July 07, 2008

Mega Man 9 WiiWare video



The guys at Gonintendo were able to find the first footage of Mega Man 9 and uploaded the video of it. The game has "nostalgic" written all over it and the gamplay looks really fun too. We'll be seeing much more of this game very soon.

Sunday, July 06, 2008

Chrono Trigger DS debut trailer



Yes I usually post only Wii news, but Chrono Trigger DS is going to be a huge game and since we probably won't be getting it on the Virtual Console for Wii this is the next best thing.

Thursday, July 03, 2008

Star Wars: The Force Unleashed gameplay video



That looks like some mighty fun gameplay if you ask me. IGN seems to be believing in the controls a lot more also as opposed to the older build of the game. Who is going to pick this one up?

Wednesday, July 02, 2008

The Conduit does full screen Normal Mapping


This is a portion of a new interview with Matt Corso and Eric Nossinger from High Voltage with respected site "thatvideogameblog".

Thought the Wii wasn't really capable of full screen/scene Normal Mapping? (Matt Casamassina I'm looking at you) Read on:


TVGB: High Voltage has mentioned before that the Quantum 3 engine allows the use of bump-mapping, but how about normal mapping? There’s been great debate whether this technique can be used extensively on the Wii.

MC: The technique that we’re using to generate the character models are exactly the same for a PS3 or 360 game. All of our models are being built in z-brush and the we’re applying them to the lower res models. What you’re seeing in the game are normal mapped characters. The thing we need to work out is the lighting systems. The more we continue to tweak, the better it will look. I don’t know what the debates are but we are in fact running full normal maps on everything not just characters.

EN: In the game when you run up next to a wall it clearly has it on it and that’s true of pretty much everything in the game.

TVGB: What about aliasing?

MC: Like everyone, we’re restricted to the 480p resolution that the Wii puts out. As far as dealing with that we’re coping.

EN: There are some hardware limitations with the system and we’ve said from the start that we want the game to look as close as possible to the 360 and PS3. We can’t somehow do a pack-in that will allow us to kick out at 1080p it’ll look as pretty as it can look within the resolution.

TVGB: Sounds like you’re promising a lot with this game and as you know gamers can be demanding. Got any worries that you won’t be able to deliver?

EN: All we can absolutely guarantee is that what will be in there is going to be the best in there. The things we’re leaving off the table can’t be done right now in the time frame. The things we are targeting are what are important to the game and we know we need to do them very well. Our expectations are very high. That goes not just for the leadership level at High Voltage but every person on this team. They all want to make this the best game they can possibly make. We’re about 9 months out from shipping and we’re going to be working hard to get everything as perfect as possible. The short answer is yes we are making a lot of bold claims and yes we think we’re up to the challenge of delivering on those claims.

MC: There’s no benefit for us to build hype and make a bad game. It’s going to be good.

EN: All the things we have been claiming in press we feel confident we can deliver. We’re aware that’s a lot but we’re all gamers here too and we want a lot out of our dollar too.

Link

When Nintendo announced the "Revolution" back in 2005, Nintendo's president Iwata said that when played on a standard definition TV you wouldn't be able to tell much of a difference between it and 360/PS3. We may finally see that statement proved true when the Conduit releases early next year. It's just a shame that no else took advantage of the Wii a lot sooner and actually had some faith that the system could produce some great graphics.