Friday, May 26, 2006

Wii to have multiple prices?


"Following its overwhelming debut at E3 2006, Nintendo has announced the current fiscal year unit shipment forecast for its new home game system, Wii. Nintendo also confirmed that the price of the Wii system, which incorporates unique freehand control, will not exceed $250 in America, or ¥25,000 in Japan. The company plans to ship 6 million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007.

The projections are part of a full-year financial forecast that sees growth of 18 percent in sales globally, based on anticipated continuing strong demand for the Nintendo DS portable game system, as well as a successful launch for Wii.

The company also said it expects to sell 17 million Wii games in the period. Exact launch dates, identification of the launch library of titles and details on the unique Virtual Console aspect of Wii will be announced soon."

Link to Nintendo

The key words here are that the Wii will not exceed $250. Why not just say that it will be $250 then? My guess is that the system itself with the controller and sensor will cost $199.99 just like all the past Nintendo systems. They may also have a bundle system with Super Mario Galaxy or Zelda for $250. This makes some sense to me seeing that those are games we are all going to buy anyway. To go for that deal however, Nintendo would probably throw in some other goodies like a limited number of free Virtual Console downloads or free strategy guides.

Make sense to you? Time will tell.

Tuesday, May 23, 2006

Peter Moore amusingly says he is now going to get a Wii


"Well I hope my friend Reggie [Fils-Aime] sends me one, I don't know. [laughs] Look I was there when Iwata-san pulled out that thing. I was there in the front row in Tokyo... and I said [to myself] "You've got to give 'em kudos for trying." And I'm literally going to go over there tomorrow and try to find Reggie or find Perrin [Kaplan] and I think Mario's the game... if you've got to play one game it's Mario. I'm sure I'll get one. Right now I'm trying to get my Brain Age down [laughs]. Look, it's not partisan; I love what Nintendo is doing. They're in a different space... and there's this view now that you buy a 360 for Halo, Grand Theft Auto, Gears of War, all the other stuff we got going, and if you want Metroid, you want Zelda, you want Mario, you go get a Wii. And you put the two together and it's probably the same price as the PS3."

Link

Well I know we've all heard of both Sony and Microsoft starting to say things like "after they buy our system, they will buy a Wii" and such. However this is the first time Peter Moore of Xbox360 fame has said that he was going to BUY one. You can also see that he already owns a DS as his "brain age" comment suggests. With both Sony and Microsoft "playing it safe" by supporting the Wii, things keep getting better for the little system(that might be more powerful than you think).

Monday, May 22, 2006

Speculation art: Secret outfit (or lack of) for Samus in SSBB?

Wow, I doubt Nintendo would go this far with Samus but one can only hope. It would help sell Super Smash Bros. Brawl to a more adult audience too. Thanks to Wii60 for the pic.

Wii60 link

Saturday, May 20, 2006

Epic talking with Nintendo


Recently, Joystiq sat down and talked to Gears of War lead designer, Cliff Bleszinski, to discuss a number of different video game industry-related subjects. During the interview, Bleszinski revealed that Epic is in talks with Nintendo about potentially developing software for Wii in the future.

Don’t get too excited yet, though. Cliffy B – as he’s nicknamed – hasn’t even played with Wii yet, thus it’s unlikely anything is actually in development for Nintendo’s new-gen console at this point in time – at least from him and the team behind Gears of War.

“We're currently talking with Nintendo. It's not really my department to pontificate on other people's system and comments that the wonderful Mark Rein will make occasionally to upset the fans. Again, I reserve judgment of the Wii until I get hands on with it. I was very judgmental about the DS until I actually got to play hands-on with it and I love Trauma Center and stuff like that.”

“You know what, Nintendo is zigging while everyone else is zagging and they'll be just for it. I give them props for doing something different. My advice to anybody developing a first person shooter for the Revolution is: even though you have a new way to control and make a new FPS you still need a cool, compelling FPS underneath that. [Control] is only one of five things that you need. Give us a Half-Life 2 with those controls and I'll be first in line to buy it.”

link

Nothing confirmed but you know only good can come out of this for Nintendo. Almost everyone who has played the Wii has been amazed by the control and overall fun that they have had with it. An Unreal game would be a most likely choice in my mind. Keep a close eye on this story as it develops.

Tuesday, May 16, 2006

Interview reveals new Metroid Prime 3 details


Nintendo Now: We’ve seen out on the floor what’s inside the Metroid Prime 3 demo. Are there any additional features that are lacking or that we haven’t seen?

Mark Pacini: [laughs] Well, the rest of the game.

Nintendo Now: Well, other than things like motion control for the grappling beam and pushing levers, do you plan on implementing more features using the Wii’s abilities?

Mark Pacini: Yeah, what we did in the demo was just kind of scratching the surface of what we’re planning on doing but I don’t really want to talk too much about what we’re going to be doing as far as using the uniqueness of the controller at this point. But what we feel like we’ve kind of proven is what we can do and there’s going to be a lot more of it. But as far as Samus’s abilities and things like that for Metroid Prime 3, one of the big things that we’ll be using in this game is the use of Samus’s ship. Not necessarily to fly around, but through the use of a visor you can command the ship from third-person to do things for you remotely. So it can do bombing runs or lift up these huge items, and it can be used as a platform as well. Along with that, you can fly to different planets in the game and you can use your ship for that, but you do not need direct control of your ship. Another big feature is the use of Hyper Mode outside of just special circumstances. The player can actually go into Hyper Mode at any time they want. And there’s a special subset of abilities that they’ll have access to for that.

Nintendo Now: Are you planning on using the speaker on the remote for any special purpose?

Kensuke Tanabe: Well, because we just disclosed the speaker issue, we didn’t include anything about the speaker in the E3 demo. In the future we’ll say more about the speaker.

Nintendo Now: Some people have felt that the sensitivity makes it kind of hard to do things. Do you think that you’ll include adjustable sensitivity?

Bryan Walker: Yes.

Nintendo Now: And, also, some people have mentioned that depending on where the sensor is in relation to the TV, above or below, the game senses differently. Do you think this is something you’ll have to address by making a feature to optimize gameplay in relation to where the sensor is placed?

Mark Pacini: Since this is new technology, we’re always learning new ways that things do or don’t work. As far as the sensitivity issue, that’s something that there is a learning curve for with the Metroid Prime games. It is a little bit more complicated in the control scheme, but after, we’re kind of estimating, fifteen or twenty minutes, you start to get it. Then when you come back the next time, it becomes very intuitive. And that’s because it’s so new and it’s just like your first time using a mouse and keyboard to play a first person shooter. It’s the same sort of thing. There is a learning curve involved, and you come back again and are like “How did I ever play without this?” As far as tunable sensitivity, absolutely. That is something that we found that people want - more and less sensitivity. I don’t think we’re going to be able to come up with one control scheme that works for everybody. But again, it’s something that, because this is such a cool and new piece of technology, we need help from people that are playing the game to give feedback. That’s something we absolutely want to do.

Nintendo Now: A little update on that question about the sensor bar: I was told by a Nintendo executive on the floor that some games are specifically developed for the sensor bar on the top of the TV, and some games are specifically developed for the bottom of the TV. So I was wondering if there was some option where you can say “I want it at the bottom” and it automatically compensates for that.

Mark Pacini: Well, when we ship it, it won’t matter where you put it.

Nintendo Now: Can you tell us anything about the storyline?

Mark Pacini: Yes [laughs]. Well the main theme of the game, the title, is “Corruption.” Metroid Prime 1 and 2 dealt with, as kind of a substoryline, this material called Phazon. And it had pretty devastating impacts on the two planets you went to on the games before. Well, now in Metroid Prime: Corruption, we’re kind of tying up the Phazon storyline. Phazon becomes a much more top-level storyline, which not only is the backdrop to the motivations of why Samus is going to other planets, but also Samus becomes corrupted with the Phazon herself. It opens up gameplay use for this corruption theme, like I mentioned earlier with Hyper Mode. Basically, Samus is going to different planets to remove the corruption, and she’s also trying to find a way to remove the corruption from herself.

Nintendo Now: I heard that there’s not going to be online competitive multiplayer. Is that true?

Bryan Walker: That’s correct.

Nintendo Now: What was your motivation behind leaving that out?

Bryan Walker: We added [competitive multiplayer] in Metroid Prime 2 and it was fun. It was an experiment for us. In Metroid Prime 3, we really wanted to go back to the roots of Metroid, a very immersive single player first-person adventure. But that said, we’re also very excited about the Wii Connect24 functionality, and we’re discussing a number of options for Metroid Prime 3 to take advantage of that, and add value to the overall experience.

Nintendo Now: So there may be downloads for upgrades or weapons?

Bryan Walker: Those are things that we’re discussing.

Nintendo Now: I know that I saw some usual faces from the Metroid franchise, with Ridley. Are there going to be other classic bosses or enemies, or is the rest all new?

Mark Pacini: Yes, again the motivation of Ridley being there in the demo definitely ties into the storyline in a solid way, but some of those familiar faces are just that: they’re just a couple of familiar faces. In the Metroid Prime series, we really try to break out and make kind of our own area of Metroid fiction. All the bosses are going to be brand new. There are several other bounty hunters that show up in the game as specifically from Metroid Prime 3. We always like to bring in a couple familiar faces to hearken back to the previous games, but that’s definitely a small minority of what’s in the game.

Nintendo Now: Beyond the capabilities to control your ship with the visor, does Samus have any other brand new abilities in the game?

Mark Pacini: Yeah, actually we have a pretty different weapon system than in previous games. Before, the weapon system was mainly about switching weapons. In this game the weapons are going to be stackable, they’re similar to Super Metroid. We kind of modeled our system a little bit after that. So each beam that the player gets will stack on top of one another and keep their inherent abilities but become more powerful. That’s what happens to all of Samus’s weapons. So her beam weapons will stack, her missile weapons will stack, and also her grapple beam will stack as well. And as far as new weapons the player will have: just simple things like, Samus will get one beam ability that allows her to shoot through materials. That, in combination with one of the visors she’ll have, the X-ray visor, she’ll be able to solve certain puzzles or defeat certain creatures by detecting targets underneath surfaces. We’re really trying to make her weapons work in conjunction with each other, rather than just having a more powerful beam.

Nintendo Now: You mentioned that Samus is corrupted. How does that affect her and the gameplay experience?

Mark Pacini: Like I mentioned before, it’s very much a main storyline and gameplay path that we are taking with Corruption. Samus is dying because of this corruption, and not only is it affecting her, but it’s affecting other planets and other people. So what benefits the player gets from that is that you’re able to use Hyper Mode at any time. As a caveat to that, you’ll become very powerful for a short period of time, but you’ll also have a possibility of dying because you’re using this ability. So the player has to learn how to balance this system, where you might want to go into Hyper Mode and use all your Phazon – your health switches to a different management system – and you might just use all your Phazon really quick and get through a tough area and then you’re out of Hyper Mode. But because you can manage this bar by how much you shoot, and your shots take out a certain number of Phazon units, you can actually stay in hyper mode for a longer period of time and be powerful for a longer period of time, at the expense of possibly dying. So it’s kind of a system where hardcore people who are really good at the game might kind of take advantage of that system at a high risk.

Nintendo Now: Speaking of people who are good at the game, how are you trying to make Metroid Prime 3 appeal to people who have not played Metroid Prime 1 or 2? Since Wii is also targeting people who haven’t gamed before…

Kensuke Tanabe: Because we have the new Wii controller, it can allow the player to play the game more intuitively. It means that the player can point on the screen and play the game very easily, even for inexperienced players. As well, we are planning on making the game itself a little bit easier than before, so it will allow more players to be able to play. But maybe a bit more difficult than playing the [Wii Sports] tennis game. [laughs]

Nintendo Now: There was a character who comes to your aid in the demo that was reminiscent of Noxus from Metroid Prime Hunters for the Nintendo DS. Any relation?

Bryan Walker: His name is Rundus.

Mark Pacini: It’s definitely a different bounty hunter in Metroid Prime 3. The same concept artist from Metroid Prime Hunters also worked on Metroid Prime 1, Prime 2, and Prime 3. So maybe there is an intentional style similarity to tie it in, and maybe some backstory on it.

Nintendo Now: We’re just about out of time.

Bryan Walker: We’d also like to reinforce that we collaborate very closely with Mr. Tanabe and his team. They provided a lot of great ideas. We did most of the talking, but Metroid Prime 3 is a team effort.

Nintendo Now: Any last words on the game?

Kensuke Tanabe: One of the purposes of the Wii controller is making it a little easier for the player to play first person games, so we would like you all to enjoy that type of experience.

Link to source

Great stuff! Now soup up those graphics and we're in business. Can't wait for this game!

Metal Gear stage to also be in Super Smash Bros Brawl



"Kojima did an interview on HideChan! Radio in conjunction with SSBB creator Masahiro Sakurai to discuss just how Solid Snake could be worked into the game. While things like fighting styles and Snake’s jumping abilities were discussed (and were public knowledge already) Mr. Kojima let on that there would be a playable level to feature a Metal Gear theme in some way. It sounds as if Metal Gear will make an appearance in the level in some form. On top of that, there was a little discussion as to the music that will be in the game, and there will most likely be a Metal Gear theme stemming from the original MSX or NES versions, albeit ramped up orchestra style."

link

This was pretty much a given when you think about it. If you have a character you gotta have a stage to go with them right? More good news for the Wii

Thursday, May 11, 2006

Super Smash Bros. Brawl revealed








As you can see, Snake is going to be a playable character! Too bad the game is not going to be released until early 2007. With Nintendo announcing that Metroid Prime 3 will be a launch title to go along with Zelda, I think I can handle the delay.

As far as the graphics to a lot of these games being shown for the Wii at E3, keep this in mind: They are NOT final. Games like Metroid, Tony Hawk, Project H.A.M.M.E.R, Excite Truck have all been mentioned as not being done yet in the graphics department. Yes, the Wii won't look quite as good as the other systems but with the best I've seen on the system yet(Mario, Smash Bros, Red Steel, Sonic) it looks like we don't have anything to worry about. The Wii can make detailed games with great textures and lighting effects and particle effects, even bloom.

Gameplay is the most important part to these games and the graphics will come along in time for the launch. Look forward to the Revolution in gaming that we've all been waiting for.

Friday, May 05, 2006

More Wii art



Link

I can't say that I really like the red one that much, but the top pic is very interesting indeed. Its nice to see people really using their imagination with the Wii name. To me the name is really starting to fit.

How do all of you feel about the name after a week of letting it all set in?

Call of Duty 3 official for Wii launch


With E3 headed our way just after the weekend, we knew we had to leave our readers with something promising while they wait for the big show. With that in mind, we've been granted permission from Activision to announce that Call of Duty 3 is headed to next-generation consoles this fall (that's 2006, folks). Here's the official line provided to us by Activision for the announcement:

"Through the eyes of four Allied soldiers, Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch, Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release."

So which systems does "next-generation" really mean? According to the end credits of the official trailer, logos for Sony, Microsoft, and Nintendo's machines have all been included -- which makes it obvious as to where the game is going. You read correctly: a Wii version is on the way.

Link to IGN

Great news, I think we all knew this game was going to be on the Wii in some form.

Wednesday, May 03, 2006

Midway inadvertently reveals October release for Wii?


Midway press release:

Blitz: The League (Nintendo Wii; October 2006) - The celebrated arcade-style football franchise is back and better than ever with a new treatment of America's most popular sport. Blitz: The League exposes the harsh and troubling, behind-the-scenes stories of a fictional professional football league.

source


Keep in mind that this could just be a printing error on Midway's part. However, I did hear a couple of hints a week ago that the Wii might be out in October. Time will tell.