Wednesday, January 30, 2008

Fatal Frame IV revealed for Wii







A portion of IGN's preview:

"Fatal Frame has found its home on PS2 for three iterations now, and each one has had a beautiful (though very haunting) graphical presentation. As long as Suda and the gang put as much effort into Fatal Frame 4 as they did its predecessors, you'll be playing one of the best looking games on the system to date. Oh, and we shouldn't even have to mention how big of a win this is for Nintendo, as this franchise has always been a PS2 product, with Xbox joining the exclusive invite list over the last few years. It's now Wii, and from what it looks like, Wii only."

Link

The Wii has some nice "M" rated content starting to build up with this and No More Heroes that was just released a week ago, the Wii is going to end up having enough "hardcore" to go along with the "casualcore". I'm really curious though as to how it will control; it should be really interesting to say the least.

Thursday, January 24, 2008

I'm going on vacation starting tomorrow

Just to let everyone know that I will be going on a short vacation for 1 week starting tomorrow. I'll be back next Wednesday for an update. I was able to get No More Heroes yesterday and I must say that it is very awesome indeed. I hope you all have a great week and I'll see you soon!

Tuesday, January 22, 2008

No More Heroes Gametrailers Review



Pretty good score I must say, and about where I expected for such a stylistic approach. You can't help but want this game the more you see it in action. Great stuff.

Monday, January 21, 2008

No More Heroes screens





The release date is tomorrow and the street date is Wednesday. I came across these screens today and for the most part they're new, so enjoy these as we wait for just a couple more days to play this game. It's all about the style.....

Friday, January 18, 2008

New Onechanbara Revolution screens








Everyone's favorite Zombie killing, sexy girls with big boobs game is back with new screens. I'm still hoping for an American release date.

Monday, January 14, 2008

The Wii's Full Potential = 3D


Johnny Chung Lee, now famous for his Wii remote 3D-Head Tracking program has given an interview with Gameinformer; in it he talks of the future potential of the Wii and it's games and how 3D can truly come to the masses pretty easily with some effort from developers. Some developers that Johnny knows are already seriously considering using this for their Wii games! Read a portion of the interview below:

"GI: These next few questions are related to your head-tracking video. Do you think that kind of tracking would be especially difficult to implement in a game? It seems as though it might be taxing once applied to a 3D world.

Lee: From a pure technical standpoint, it’s trivial. My code uses Direct X and there are maybe only 100 lines of code to make that work. Assuming that the game consoles have the capability of doing that type of rendering—because it’s a slightly different type of rendering to make it look like it’s really 3D; you can move the camera around, but that’s not quite what I’m doing—if they’re willing to and they have the software code to do that and they’re willing to bundle some hardware, like IR glasses, then it’s trivial for them to make a game. Whether or not it’s perhaps taxing as a game player to use it for a long time, I’m not entirely sure yet. There seems to be a lot of enthusiasm around making games that get people moving around and getting involved in the experience, so it might be tiring but that might be a good aspect of playing the game.

It’s up to the developer also to determine how to apply this technique. In software, they can apply a scaler, and small movements translate to big movements in a game, so they can choose or leave it up to player preference. So it’s essentially head-motion sensitivity that you would set. From a technical standpoint, it would be easy to make a game, but it’s up to the developers to use it properly.

GI: Does the head tracking only work in first-person experiences, or would it be effective in a StarFox type game or in God of War-like gameplay?

Lee: I think it’s most compelling in a first-person point of view, but it’s still very useful for third person or other games—even in a side-scrolling platforming game. What it does is give you motion parallax, which is the technical term, which is essentially the way objects occlude with each other when you move your head. So it gives you a better sense of space, which any game that has space involved in it could probably benefit from a head-tracking system.
GI: Do you think 3-dimensional technology is the next step in entertainment? It seems like it’s something that people revisit every so often, but it hasn’t been used in any widely successful applications.

Lee: I think a lot of people are really interested in trying to bring realistic 3D experiences into the home, because it’s sort of the next step beyond television. I think where it’s been sort of a difficult or an uphill battle—or even a failure—in the past is because usually it requires specialized hardware that’s not in everyone’s home already. The nice thing about the Wii is that it’s already in 13-million homes, at least, so most of the hardware is there to do this.

I’ve heard from some technical developers that this is re-exciting the 3D-technology community, and even people who are working on 3D shutter glasses are wondering if they can make them for the Wii Remote or the Nintendo Wii console. That’s entirely speculation at the moment, but essentially it’s a chicken and the egg problem. If you can get the hardware in the homes to do this, then you can make content for it. Hopefully, I think it’ll come. It’ll be up to how well people can adopt the technology if it’s successful or not."

Read the full interview here


The possibilities are so amazing its hard to fathom being able to play a game in full 3D and have motion control to go along with it. Also, being able to adjust the sensitivity of the head tracking movement in relation to the camera really gives you a great sense freedom. This is absolutely amazing stuff!

Factor 5 Offically Developing For Wii - True Graphics power of the Wii to finally be shown


Link

"The maker of the hit GameCube series Rogue Squadron is back. In a phone conversation with IGN Wii this morning, company president Julian Eggebrecht confirmed that the studio is underway with at least one all-new Wii project -- and it's not a Virtual Console game. Beyond that confirmation, Eggebrecht was mum, but he did note that the new title would not simply re-use old Rogue Squadron tech; whatever it is, significantly updated or even completely new tech has been developed to help accommodate it."

The above screens are a reminder of the incredible work Factor 5 did on the Gamecube in terms of graphics. Now that they have confirmed Wii support, one can only imagine how much improved their new games will look on the Wii.

Are you a non-believer? Take a look at some previous articles I've posted on the Wii's graphics power:

Read this amazing interview with the president of Factor 5 concerning the Wii's graphics

The Wii is more powerful than Xbox: Gamecube equal to Xbox

Sign the Bionic Commando Wii Petition



Capcom has said that it would consider putting Bionic Commando on the Wii if there was enough interest shown. Here is your chance to make yourself known and get this game on the Wii. There is already over 5 thousand signatures after only 1 day of the petition, lets keep it going.

Thursday, January 10, 2008

Alone In The Dark: Near Death Wii Screens





The game is looking promising, I don't currently know if this build of the game is exclusive to Wii or if it is another PS2 port. If someone knows otherwise please let me know.

Nyko Wireless Nunchuck Video

video

This is a short video but it gives you a good idea of what to expect from how it will look in your hands. I'm excited for this since it will really help with games like Dragon Ball Z that require a lot of wild movements with your arms.

Tuesday, January 08, 2008

*Rumor* Leon S.Kennedy in Super Smash Bros. Brawl?!


Our friend Paul Mercier has been credited with doing the voice of Resident Evil 4's Leon Scott Kennedy for Super Smash Bros. Brawl on the IMDB (Internet Movie Database). This is just a rumor and there is no way of knowing if this is true or not because it turns out that users can "adjust" these lists for actors. It is possible that this is just a hopeful fan, but there is no way to know this for sure. Only a month to find out!

Check out the links below:

Monday, January 07, 2008

New Tales of Symphonia: Knights of Ratatosk screens






The style is looking very good and more mature than the first game. I'm sure this will be a 60 hour+ RPG which is something that hasn't been done yet on the Wii.

Sunday, January 06, 2008

House of the Dead 2&3 Return Wii Trailer



You should be able to turn the cursor off just like Ghost Squad to give the game that "light-gun" feel. I'm looking forward to this because House of the Dead was just screaming to be done on the Wii and even though it is not a new game in the series, it is still 2 great games for a cheap price.

Wednesday, January 02, 2008

One Piece Unlimited Adventure gameplay clips





The animation and cell-shading all look good, but how does the game control and feel with Wii controls? I guess we'll find out shortly since it's due out this month. Any fans of the series here?